13 Cards Rummy Tricks And Tips
- Group Cards for easy play
- Making Pure Sequence
- Making Another Sequence
- Sequences can be of 3 to 10 cards
- Set can be of 3 or 4 cards
- Discard idle High Value Cards at the earliest
- Discard Duplicate Cards
- Keeping your points low
- Using Jokers Wisely
- Avoid joker in a pure sequence
- Using Compatible Cards
- Don't wait for a card, Re-evaluate the cards in hand!
- A Perfect Arrangement means Perfection at Play!
- Being alert of opponents play
- Confusing opponents
- Baiting and Fishing: Tricking opponents to discard the card you need
- Be wise take a Drop, but wisely
- Make valid show to win
- Caution
- Disclaimer
Win! Win! Win! Everyone wants to win. Whether playing with friends or within family circles, playing with cash or just friendly games, everybody wants to win.
Since Rummy is a game of skill, you predominantly need analytical and judgmental skills to play the game and an alert mind to win. There are no shortcuts or cheats to win a game of rummy, but definitely there are a few rummy tricks you could apply at play, these tips and tricks cannot guarantee a win, but they surely do assist you to twist and turn a game in your favour.
Abiding by the rules of the game, you could apply some of the following tricks and perfect your skills at play. There is no doubt that the more you play the more perfect you get, and the more you are able to apply the tricks the more those tricks become a second nature when playing a game of Indian Rummy, whereby you increase your chances to win, every time, all the time.
Since Indian Rummy is a fast paced game you need to be good at analyzing situations and applying the rummy tricks quickly. So here we go with some of those tips and tricks that would be of great use to you when you play rummy online on khelplayrummy.com.
While playing rummy online, selecting two or three cards enables a group button. When a player has selected 3 cards, it is advisable that he/she clicks on the Group button to group the cards. Hence when a sequence or a set is complete, it is advised that you group the card which will make it easy for you to continue playing unhindered.
On cards being doled out, the player should first focus on completing the mandatory Pure Sequence. As per Indian Rummy rules for a successful show you need to have one Pure Sequence without the use of a joker. So first create a pure sequence of 3 to 10 cards without the use of a printed joker or wild card joker. Hence, completing this should be a priority when playing Indian Rummy and once done, it allows to later focus on other cards.
For a successful show in Indian Rummy you need to have two 'Life' of which one has to be pure and the other can have a joker. So if the Pure Life is done with, the focus should be to complete the next sequence with or without joker. Completing both the mandatory Life or sequence means you now need to concentrate on the remaining cards to form sequence or sets as possible.
A general misassumption about sequence in Indian Rummy is that, sequences should be of just three cards, which is false. A sequence can be of 3 / 4 / 5 / 6 / 7 /8/9/10 cards too. Your mandatory Pure Sequence as also your Sequence can also be a sequence of minimum 3 cards and it can go up to 10 cards.
Another misassumption is about the making of sets. Sets can be of any value card, but value of all cards in the set has to be the same, but of different suits and there has to be no duplicate of any card already in the set. Hence a set of 3 cards of same value but different suits is valid as much as a set of 4 cards of same value of different suits. Using a wild card or joker as the fifth card in the set is also valid in Indian Rummy.
Keeping your score as low as possible is a prerequisite of rummy and the same applies to Indian Rummy. In case your opponent or another player declares a show it would be much better if your score is as minimal as possible. To help you achieve this you need to discard of all higher value cards. Face cards, such as, King, Queen, Jack and Ace are valued high, and hence if they are ideal and cannot be declared, the focus should be to do away with them as soon as possible. You can do away with these cards during the natural course of your online rummy play. If you happen to draw a card of low value, even if it's not of much use, you could retain it and let go of the high value card instead.
It is recommended that you discard duplicate cards as they add to your points if lying idle. Duplicate cards are of little use in 10 and 13 Cards Rummy or Indian Rummy, unless you have one as part of a sequence and the duplicate as part of a set.
In 13 Cards Rummy or Indian Rummy, besides discarding high value cards to keep your score low in case of a quick show by any other player, another good way to keep your points low is by making the two mandatory sequences as soon as possible in the game. Having made these sequences would be like a blessing if your opponent declares a show as the values of cards of these sequences will not be summed up while calculating your points in the round.
In Indian Rummy you have 2 Printed Jokers and 7 Wild Card Jokers. In case you land up having a couple of these jokers in your hand, it is advised to use them wisely. While 2 Life are mandatory with one being Pure, you could wisely use a joker to form the other Life with a joker. Similarly you could use a joker to meld sets and move forward to declaring a show.
In Indian Rummy, using a joker wisely means also avoiding declaring a sequence or forming a set using a wild card joker in its original form. Using a wild card joker to form a pure sequence means you lose on the possibility of using the wild card joker to complete another set or sequence.
Focus on compatible cards, cards which can be easily melded into sequences. Card like the Six of a suit can meld with 4 and 5 of the same suit or can meld with 7 and 8 of the same suit. These cards help meld the groups fast, so gather these cards when possible in a game and use them wisely to complete sequences.
Waiting for a particular card forever would undo the play, hence it is necessary to reevaluate the cards in your hand, rearrange them in groups and move towards concluding the game with a valid show. Indian Rummy is a fast paced game, unnecessarily waiting for a card could give opponents the opportunity to complete their sequences and sets before you can make a valid show.
To be able to focus on your game unhindered, it is advised that you arrange the cards in such a way that you don't get confused and play a wrong move, especially when discarding cards. When playing Indian Rummy, arrange the cards in groups and alternate the placing of the card groups by colour. i.e. Group – Spades followed by Diamond followed by Clubs followed by Heart, which is Black-Red-Black-Red. Arranging the cards in this way makes playing easy and errorless. While playing rummy online, you have the 'sort' button to enable this activity.
Be alert of the card your opponents pick from the open deck, what they pick gives a clue to what cards they have and what they are trying to meld. This focus on opponents' moves enables you to play smartly and not discard cards that could be of use to them, which in turn could have expedited their show. i.e. If your opponent has picked a Seven of Spade, you can assume that he is either forming a meld with 5 & 6 or 8 & 9 or 6 & 8, so if you have cards near to them you need to avoid discarding them. Similarly the opponent may be forming a set, hence if you have an ideal card of same value but different set you could avoid discarding that card too. Keeping a mental note of your opponents' game is as much of importance as keeping track of your own cards and your play.
In Indian Rummy, at times you can use this trick to confuse your opponent. When you pick a card from the open deck, your opponents get a clue as to your possible moves and the cards you are grouping and declaring. To throw your opponents off guard, you could pick a card and throw another card which could declare with it, that is, if you have a duplicate of the same card. This kind of trick could confuse your opponents as to your game and give you an upper edge
Sometimes it is possible to trick your opponent to discard a card you need. This trick works especially well when you are looking to complete a set. i.e. if you are looking to meld a set of three Queens and are short of one, say you need Queen of hearts. Now if you have an idle Jack or King of heart you may discard the same and it is likely that the opponent will discard the Queen of heart which you need.
When playing 13 Cards Rummy or Indian Rummy, Pool Rummy 101 and Pool Rummy 201, you get options to take a drop from that particular round. Check, evaluate the odds, before you take a drop. A Drop is an advantage which you can avail instead of losing a game with high points. However, taking a drop comes with its own sets of penalization.
If you take a drop before your turn, i.e. before you draw your first card, it is termed as First Drop and you gain 20 pts in Pool Rummy 101 and 25 points in Pool Rummy 201. You can also consider taking a drop during the course of the game if you feel the game is not worth continuing as you may lose badly. This drop can be taken by not drawing a card during your turn. This drop is called Middle/Interim Drop and you gain 40pts and 50pts for Pool Rummy 101 and Pool Rummy 201 respectively.
You can re-join the game in the next round depending on the scores of the other players in that game.
Before you call for a show, ensure that you have fulfilled the mandatory requirements of having 2 Life (Life1 & Life2), one compulsory Pure Life, Life 1 (without a joker or wild card) and one more Life 2 (with or without a joker).
Ensure that your other cards are properly grouped and meld into valid sequences and sets. That you have no duplicate card of same value and same suit in your sets, the sets is minimum of three cards and maximum of four cards. Also ensure that your sequences are valid, you have not mixed up using a card of diamond suit in a sequence of heart or a card of club in a sequence of spades and vice versa. Colour goof ups often amounts to wrong show.
So check and recheck, for a wrong show would mean losing a game which otherwise you would have won.
There is no guarantee that applying any or all of the tips and tricks mentioned above would help you win a game of Indian Rummy or any other variation of rummy. The above tips and tricks are mere suggestions. Your own analytical skills, mental note of the game played by opponents, your comprehension of the rules of the game and your insight of the game is what finally matters and only these will help you win a game of Rummy online.
Khelplayrummy.com does not stand guarantee to your winning of any game of rummy, if you are employing any or all of the rules mentioned above. Khelplayrummy.com should not be held responsible for any financial loss incurred by you in the course of your playing online rummy on khelplayrummy.com using any or all of the rules mentioned above.